Player Research Blog

03
Sep

EDGE Column: The Difference Between Focus Testing and Playtesting

Graham’s EDGE user research tackles one of the biggest misunderstandings in the games industry: What is User Research, and why is it different to Market Research?

Read the article in full on EDGE.

 

14
Aug

Biometrics: The Science of Play

Player Research’s use of biometrics caught the eye of GamesIndustry.biz, who penned a write up of the future of biometrics in game evaluation, including our process and vision of the future of biometrics.

We utilise biometrics to fine-tune our interviewing process, and identify moments of gameplay in which the player’s physiological state changes inexplicably. By focusing on the second-by-second psychophysiology of the player, in conjunction with our other methods, we can get closer to understanding and improving the player experience.

Read the article in full on Games Industry International.

 

10
Aug

Announcing the Made in Brighton: Games Gone Global Conference

Player Research are proud to announce the Made in Brighton: Games Gone Global conference, to be held September 6th 2012.

Made in Brighton: Games Gone Global brings together Brighton’s game development community to learn from, and be inspired by, our own home-grown talent. This one-day conference for professional or amateur members of the game development scene hosts talks covering game design, production, business and more. Held in the beautiful Brighton Ballroom, Made in Brighton: Games Gone Global aims to candidly explore the lessons learned from developing games for the international market and beyond, built right here in our city.

The conference is supported by Player Researcher Seb Long (conference coordinator), in collaboration with Made in Brighton and FuturLab.

Read more about the conference at the Brighton Digital Festival schedule.

30
Jul

EDGE Column: What Games Can Learn from Hollywood and TV

Graham’s EDGE user research column considers the lessons that can be learned from other mainstream media: what is their outlook on playtesting and user research?

Read the article in full on EDGE.

 

09
Jul

EDGE Column: Are Gamers Tiring of the Same Old Thing?

Graham’s EDGE user research column asks “Are gamers tiring of the same old thing?”.

Read the article in full on EDGE.

 

26
Jun

Graham McAllister at the Future of Entertainment Summit

Player Research Founder Graham McAllister spoke at the future of Entertainment Summit 2012 – you can read his biography and talk outline on the FES website.

11
Jun

EDGE Column: Analysing our Second Screen Future

“If there was one message that all three platform holders agreed on at last week’s E3, it’s that one screen is no longer enough”…

Read the article in full on EDGE.

 

17
May

EDGE Column: Understanding Players is the Secret of Good Design

Graham’s EDGE user research column asks how games can be more inclusive, and designers can better understand their audience.

Read the article in full on EDGE.

 

19
Apr

EDGE Column: Measuring Game Quality

Graham’s EDGE user research column asks how one might measure the player experience.

Read the article in full on EDGE.

 

26
Mar

EDGE Column: Living with Vita

Graham’s EDGE user research column covers life with Playstation Vita one month in. Does the diminutive device live up to expectations?

Read the article in full on EDGE.