Research Assistants (Brighton, UK)
- Salary: Day rate or fixed-fee for fixed-length projects
- Format: Freelance / Fixed-term contract
- Location: Brighton UK
- Reports to: Head of Research Craft & People Manager
- Applications close: Ongoing, until further notice
Help our playtests run smoothly.
Score some games industry experience.
Player Research sustains a small group of ‘Research Assistants’ for occasional paid part-time work, helping us with the practicalities of setting up playtests with groups of up to 24 people at a time, here in Brighton, UK.
Being a Research Assistant typically includes overseeing groups of players, answering any questions, ensuring they are stopped to complete surveys at specific time points, and making them comfortable. You may also be responsible for some note-taking during playtester interviews and/or in-game behaviour, and/or helping us interview participants over the telephone.
We normally contact Research Assistants about 1-to-3 weeks in advance of a playtest to ask for their availability. It usually involves between two and six days of paid work.
About You
We’re looking for people who care about games — ideally with an interest in games user research. It’s a bonus if you can show you’re interested in things like human-computer interaction, psychology, anthropology, game design or product design. You must have an existing right to work in the United Kingdom. Being a Research Assistant is a great first-step for people who would like to pursue a career in user experience research in the games industry.
We uncover insights that drive game development forward.
As an independent research studio we collaborate far and wide: game developers, publishers, platform owners, incubators, indies, investors and beyond. Around a third of our projects are commissioned by games user research teams inside studios and publishers to extend their reach and capabilities.
Hundreds of gamedev teams rely on our insights into usability, UX, appeal, & play.
Our projects come in all shapes and sizes, from testing user interfaces to interviewing super-fans; game console UI improvement, to toys-to-life; AAA full-playthroughs, discovery research, difficulty balancing, narrative comprehension, and so much more. Our consultant Researchers are brought into the heart of design decision-making in projects of all types. Some spanning years of development, some as one-off studies. We are exceptionally proud of our decade-long reputation for authenticity, transparency and rigour.
How to apply
Please complete the form below, and we’ll be in touch.
We are not accepting CVs from recruitment/staffing agencies at this time.
We are an equal opportunity employer and strongly value diversity at our company. We do not discriminate on the basis of race, sex, religion (or lack thereof), sexual orientation, gender identity, age, marital status, parental status, or disability. Player Research doesn’t simply accept differences — we actively celebrate and support it for the benefit of our job applicants, our employees, our services, and our community.
Your personal data
Player Research is strongly committed to protecting your personal information. By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice.
